![]() ![]() The loss of his child caused this unbearable guilt. The (heavy) rain serves in the game as a symbol of the heavy burden of guilt that can lie on a human being. In the adventure "Heavy Rain", long-awaited by the gaming community, the mentioned rain with the sweet thick drops plays a supporting, but unfortunately also an ominous and pregnant with the meaning role. if a dialogue choice was previous button "2" then in the next spinwheel dialogue choice it might be 3 or 4 and thats just stupid af.From the film "Forrest Gump" (1994), we know that there are different types of rain: "Rain with small crackling drops, rain with nice thick drops, the rain that comes from the side and rain that seems to come from below". On top of that they tend to change numbers - i.e. Its hard to pick the dialogue choices you want - not because they are all interesting but because the writing floats in circles and wiggles making it impossible to read in the time they want you to make a choice. At another point there was a standoff and i killed a guy because there was a button prompt but the button prompt didnt say **** go **** and murder him on the spot". At one point i wanted to check what an item is only to instantly chug some pills. Why is that a problem? Because its not made clear what each button prompt does. Range from menial to just instantly kill someone. Good story telling when it actually works. ![]() I know games are known to be a bit clunky on reviews but still hoping they get even better (Definitely going to try Beyond & Detroit on PC). For an interactive movie this is way beyond solid experience, especially since there are not many video games done this way out there. The QTE gameplay does get on your nerves from time to time, but well, we know that's how Quantic like it. Even along the somewhat mediocre voice-acting and bad script, I wanted everyone to get a happy ending. As I played it with Fahrenheit in mind, I was glad the characters are actually likeable, and the game made me care about them and relate to them (didn't happen in previous title). Bottom line: +Choices! That's the main praise for Heavy Rain - your choices quite much matter, there are plenty of endings and outcomes for each +Graphics look good even today +Solid PC Port (not sure why all the hatred) +Likeable characters for a change +Relateable story +Satisfying length +Plot is mainly good, BUT (see negative points) +- Quick-time events gameplay -Same soundtrack segments repetitively played during the game resulting a lacking & tiring soundtrack -Some major plot hole(s), story doesn's always make sense -At many times - BAD dialogues -Not the best voice acting So that pretty much says it all. ![]() That's not necessarily bad, and the result is not bad at all, but seriously, there were just too many aspects of imagination between the titles. To get into the feel of it I've played shortly before its release an earlier title of Quanic - Fahrenheit, which I had for quite some time lying in my library, and that wasn't necessarily the best decision - This is just to say that feels a lot like Fahrenheit re-imagination. To get into the feel of it I've So I got really excited that all Quantic Dream titles are coming to PC and immediately grabbed Heavy Rain. So I got really excited that all Quantic Dream titles are coming to PC and immediately grabbed Heavy Rain. ![]()
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